![]() I think I am doing everything correctly? I was able to get Hyperspin and MD.emu to integrate fine, as well as every other emulator I am using except for Retroarch. It displays 1.2.2 in the bottom left corner of the screen. I am using the current version of Retroarch that is available to download from the Google Play Store. I have this line in my Sega CD.ini file:ĥ. If I use MD.emu with Hyperspin, the games load fine except for the lower compatibility.Ĥ. The XML database file was built from the actual files in the directory, and I have confirmed all file names are matched up with the actual files. As stated in the opening post, these are my lines in my Sega CD.ini file which I basically copied into there from the help thread on this forumĮxe=com.retroarch/.RetroActivityFuture It is in the cores folder and it works fine to run the games in Retroarch in BIN/CUE format using the CUE files to load them.Ģ. I do have the Genesis Plus GX core installed. PicoDrive: Sega MS/GG/MD/CD/32X: Play Sony PlayStation 2: Pocket CDG: Karaoke player: A karaoke music player, ported to libretro. I'll get back to you about the other bug too (I want to try the Mega Drive versione of Toughman Contest and see if it features the same effect, and - in case - how Picodrive renders it).1. All the speech during the cutscenes (such as the first one: ) goes out of sync with the animations. Super frustrating If I could merge the two I totally would. picodrive folder, but doing the same with Genesis Plus doesnt seem to be enough. With Picodrive its just a matter of dropping the bios files into the. Examples:īari Arm (Japan): the guitar jingle during the initial Human logo animation gets cut abruptly, when the screen fades to black, whereas it should sound like this: Īnnett Futatabi (Japan): same thing. I have read that Genesis Plus emulates Sega CD better, however I cant figure out how to get that to work either. Guess what? The same thing happens in Picodrive. That said, I noticed it because it reminded me of a very similar (if not identical) problem I found out in the Genesis Plus GX core with Mega CD/SEGA CD games, a while ago, that eke eke took the time to fix: the audio of some titles seemed to start playing a second or so after the animation, resulting in glaring cuts. Not sure if that could be a game-specific glitch. Just one thing about the 'timing' issue: I can't really notice it on ALL games - I tried Virtua Racing and it seems to sound just fine, as well as Cosmic Carnage, Metal Head, BC Racers.) - but in Tempo is very apparent. ![]() Thanks so much for replying! I'll check more games and report back to you on here as soon as possible. Do you have more indications in other (non-32X) games that something is off in that area? I haven't done any in-depth analysis, though, just a guess.ĪFAIK the intro graphics in Toughman are all done by the 68K, so there may be a bug in the VDP shadow/highlight handling. it shouldn't be subject to caching no, it's via IRQ. I'd like to know if such issues can possibly get fixed in Picodrive, or if it's beyond its original purposes to be 100% accurate.ĪTM I think the effect noticeable in Tempo may be a syncronisation issue between the 2 SH2s. It used to be my to-go choice for 32X, but the audio emulation isn't nearly as good as Picodrive's, on top of the fact that Fusion can't use RA advanced CRT shaders, and feels quite outdated in general. None of the aforementioned issues show up in KEGA Fusion. Toughman Contest: the strobo-light effect during the intro is supposed to light up the boxers' faces moving on the background, whereas at the moment they look like semi-transparent white circles on top of them. Tempo: there's a noticeable delay between the 'splash' animation on the SEGA logo, at the game's startup, and its sound effect. While I'm actually very pleased to report vast improvements in the current Picodrive core for RetroArch - still the one and only way to play SEGA 32X games on RA - compared to the last revision I tried months ago, I noticed that some audio and graphical inaccuracies still persist.
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